using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; public class MapFlowManager : MonoBehaviour { public PlayableDirector playableDirector; public GameObject obj; void Start() { //XUIPanel.ShowPanel("ѲÏß¹¤µ¥Ç©ÊÕ"); obj.SetActive(false); Invoke("Delay", 12f); } void Delay() { // XUIPanel.ShowPanel(); playableDirector.Pause(); obj.gameObject.SetActive(true); UIManager.Instance.assignmentController.ChangeRWPanelPos(); } private void Update() { //if (Input.GetKey(KeyCode.P)) //{ // //Camera.main.transform.GetComponent().OpenImage(true); // RuralPowerAPI api = new RuralPowerAPI(); // string url = ScenesRecorder._Ip; // string endExamMsg = api.EndExam(url, ScenesRecorder.user.ExamId, ScenesRecorder.user.user_id); // if (string.IsNullOrEmpty(endExamMsg)) // { // } // else // { // Debug.Log(endExamMsg); // } //} } }