using System.Collections; using System.Collections.Generic; using UnityEngine; using System; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230914 //@company QianHuo // //@description: //============================================================ namespace Data { [Serializable] public class SceneData { public bool state { get; private set; } public string message { get; private set; } public string data { get; private set; } } //public class Data //{ // public string Isguangfu; // public string jxfs; // public string zhbl; //} }