using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文,文件使用UTF-8编码
//@author #AUTHOR#
//@create #CREATEDATE#
//@company #COMPANY#
//
//@description:
//============================================================
public class ToolModelManager : MonoBehaviour
{
public ToolItem[] toolItems;
public Transform toolItemContent;
///
/// 需要3D去调用
///
public void SwitchAllToolItems()
{
toolItems = toolItemContent.GetComponentsInChildren();
for (int i = 0; i < toolItems.Length; i++)
{
toolItems[i].SwitchSelfIsClick();
}
}
}