using System.Collections; using System.Collections.Generic; using UnityEngine; //============================================================ //支持中文,文件使用UTF-8编码 //@author #AUTHOR# //@create #CREATEDATE# //@company #COMPANY# // //@description: //============================================================ public class ToolModelManager : MonoBehaviour { public ToolItem[] toolItems; public Transform toolItemContent; /// /// 需要3D去调用 /// public void SwitchAllToolItems() { toolItems = toolItemContent.GetComponentsInChildren(); for (int i = 0; i < toolItems.Length; i++) { toolItems[i].SwitchSelfIsClick(); } } }