using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 钳形钳形电流表 /// public class ClampAmmeters : MonoBehaviour { //private Vector3 offset; //public void MouseDown() //{ // offset = GetMouseWorldPos(); //} Vector3 pos; public bool isok = false; public void MouseDrag() { } public void Update() { if (Input.GetMouseButton(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (Physics.Raycast(ray, out hitInfo)) { if (pos!= hitInfo.point) { transform.GetComponent().isTrigger= true; transform.position = hitInfo.point; pos = hitInfo.point; } } } } }