using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 钳形钳形电流表
///
public class ClampAmmeters : MonoBehaviour
{
//private Vector3 offset;
//public void MouseDown()
//{
// offset = GetMouseWorldPos();
//}
Vector3 pos;
public bool isok = false;
public void MouseDrag()
{
}
public void Update()
{
if (Input.GetMouseButton(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo))
{
if (pos!= hitInfo.point)
{
transform.GetComponent().isTrigger= true;
transform.position = hitInfo.point;
pos = hitInfo.point;
}
}
}
}
}