using UnityEngine; using UnityEngine.UI; public class AssignmentPanel :MonoBehaviour { bool show = false; public Text backgroundInformation; public Text workOrderContent; public Text GZTime; public Text CuiZu; public Text CLTime; public Text loginText; public Text GZTime2; public Text loginText2; public Text TQtext; public Text XLtext; public Button BackBtn; public Button QUButton; public Button magBtn; public Image RWText; public Image bg; public Image bg2; public Image RWText22; public Button RWButton; public Button TQButton; public Text RWText2; public RectTransform TQbgtext; public Button closeButton; public string sceneName; void Start() { magBtn.onClick.AddListener(() => { // GameObject.FindObjectOfType().isk = true; // bg.gameObject.SetActive(false); // bg2.gameObject.SetActive(true); // bg2.GetComponent().DOLocalMove(new Vector3(545, 2, 0), 2); RWText.gameObject.SetActive(true); }); QUButton.onClick.AddListener(() => { Debug.Log(sceneName); UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName); }); } public void WinDoScale() { //设置更改窗口的大小 Vector3 max = new Vector3(0.45f, 0.45f, 0.45f); //设置变化时间 float time = 2f; // bg.GetComponent().DOScale(max, time); // bg.GetComponent().DOLocalMove(new Vector3(37, -12, 0), time); } //void BackClick() //{ //BackBtn.onClick.AddListener(() => { ClosePanel(); }); //} void magClick() { } //void RWClick() //{ // RWButton.onClick.AddListener(() => { // workOrderContent.gameObject.SetActive(true); // TQbgtext.gameObject.SetActive(false); // RWButton.GetComponent().sprite = Resources.Load("UI/AssignmentPanel/Texture/Btns/任务书-点击状态-2"); // TQButton.GetComponent().sprite = Resources.Load("UI/AssignmentPanel/Texture/Btns/背景资料-未点击状态"); // }); //} //void TQBGClick() //{ // TQButton.onClick.AddListener(() => { workOrderContent.gameObject.SetActive(false); TQbgtext.gameObject.SetActive(true); RWText22.gameObject.SetActive(true); // RWButton.GetComponent().sprite = Resources.Load("UI/AssignmentPanel/Texture/Btns/任务书-未点击状态"); // TQButton.GetComponent().sprite = Resources.Load("UI/AssignmentPanel/Texture/Btns/背景资料-点击状态-2"); // }); //} ////public override void Active() //{ // base.Active(); // if (show&&isActive()) // { // Hide(); // return; // } // show = true; // if (Data != null) // { // if ((int)Data == 1) // { // RWText22.gameObject.SetActive(true); // bg.gameObject.SetActive(false); // RWText.gameObject.SetActive(false); // } // } // else // { // } //if (transform.GetChild(0).gameObject.activeInHierarchy) //{ // transform.GetChild(0).gameObject.SetActive(false); //} //else //{ // transform.GetChild(0).gameObject.SetActive(true); //} // } //public override void Hide() //{ // base.Hide(); // show = false; //} //void assignmentRead() //{ // for (int i = 0; i < ReadJson.Instance.r2.examJsons.Count; i++) // { // GZTime.text = ReadJson.Instance.r2.examJsons[i].GZTime; // GZTime2.text = ReadJson.Instance.r2.examJsons[i].GZTime; // CuiZu.text = ReadJson.Instance.r2.examJsons[i].CuiZu; // CLTime.text = ReadJson.Instance.r2.examJsons[i].CLTime; // TQtext.text = ReadJson.Instance.r2.examJsons[i].PlatformArea; // XLtext.text = ReadJson.Instance.r2.examJsons[i].line; // } //} }