using System.Runtime.InteropServices; /// /// Unity调用Js /// public static class UnityToWeb { [DllImport("__Internal")] private static extern void OnPlant(); [DllImport("__Internal")] private static extern void OnWorkshop(string str); [DllImport("__Internal")] private static extern void OnStation(string str); public static void ToPlant() { try { OnPlant(); } catch { } } public static void ToWorkshop(string str) { try { OnWorkshop(str); } catch { } } public static void ToStation(string str) { try { OnStation(str); } catch { } } }