using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fraction : FractionManager { public new int id; [Header("是否完成")] public bool CompletedorNot; [Header("是否是错误项")] public bool Erroritem; [Header("当前项分数")] public float scorercontinuer; [Header("碰撞的名字")] public string name; [Header("名字")] public string orderName; bool Enable = false; private void Start() { ins.fractions.Add(this); Enable = true; } private void OnDisable() { if (Enable) { base.order.Add(id, orderName); } } public void OnCollisionEnter(Collision collision) { if (Enable) { if (collision.collider.name.Equals(name)) { CompletedorNot = true; } } } public void OnMouseDown() { if (Enable) { CompletedorNot = true; } } //public }