using System; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; /// /// ÒÑÆúÓÃ /// public class ClampAmmeters : MonoBehaviour { //private Vector3 offset; //public void MouseDown() //{ // offset = GetMouseWorldPos(); //} public LayerMask clickableLayer; public bool isok = false; public void Start() { clickableLayer.value = 6; } }