using System.Collections; using System.Collections.Generic; using UnityEngine; public class AmmeterSon : MonoBehaviour { public string name; [SerializeField] AmmeterSon ammeterSon; bool Run = false; private void Start() { Run = true; } private void OnMouseDown() { if (Run) { gameObject.SetActive(false); if (ammeterSon != null) { ammeterSon.enabled = true; } } } }