using System.Collections; using System.Collections.Generic; using UnityEngine; using MyFrameworkPure; public class BoundsTest : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } private void OnDrawGizmos() { Bounds bounds = gameObject.GetBounds(); Debug.Log(bounds); Gizmos.DrawWireCube(bounds.center,bounds.size); } }