using UnityEngine;
using System.Collections;
namespace MyFrameworkPure
{
///
/// 单例
///
///
public class CSingletonMono : MonoBehaviour
where T : MonoBehaviour
{
private static T m_sInstance;
private static readonly object LockHelper = new object();
public static T Instance
{
get
{
if (m_sInstance == null)
{
m_sInstance = (T)FindObjectOfType(typeof(T));
lock (LockHelper)
{
if (m_sInstance == null)
{
GameObject obj = new GameObject(typeof(T).ToString());
m_sInstance = obj.AddComponent();
}
}
}
return m_sInstance;
}
}
void OnDestroy()
{
if (m_sInstance == this)
{
m_sInstance = default(T);
}
}
///
/// 单例是否有效
///
///
public static bool IsValid()
{
return (Instance != null);
}
}
}