using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MyFrameworkPure
{
///
/// 网格工具
///
public class MeshTool
{
public static void UpdateSkinMeshCollider(GameObject go)
{
Mesh mesh = new Mesh();
go.GetComponent().BakeMesh(mesh);
go.GetComponent().sharedMesh = mesh;
}
}
}