using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.AI; public class TestPen : MonoBehaviour { [SerializeField] GameObject hightGame; [SerializeField]bool isok = false; // Start is called before the first frame update void Start() { } private void OnMouseOver() { } private void OnMouseEnter() { isok = true; } private void OnMouseExit() { isok = false; } private void Update() { if (isok) { Vector3 pos = Input.mousePosition; transform.position = Camera.main.ScreenToWorldPoint(new Vector3(pos.x, pos.y, transform.position.z)); Debug.Log("تن³ِ"); } } }