using UnityEngine; using System.Collections; namespace HighlightingSystem.Demo { public class MovementController : MonoBehaviour { public bool moveX; public bool moveY; public bool moveZ; public float speed = 1.2f; public Vector3 amplitude = Vector3.one; private Transform tr; private float counter; private Vector3 initialOffsets; void Awake() { tr = GetComponent(); initialOffsets = tr.position; counter = 0f; } void Update() { counter += Time.deltaTime * speed; Vector3 newPosition = new Vector3 ( moveX ? initialOffsets.x + amplitude.x * Mathf.Sin(counter) : initialOffsets.x, moveY ? initialOffsets.y + amplitude.y * Mathf.Sin(counter) : initialOffsets.y, moveZ ? initialOffsets.z + amplitude.z * Mathf.Sin(counter) : initialOffsets.z ); tr.position = newPosition; } } }