using System.Collections; using UnityEngine; namespace ZenFulcrum.EmbeddedBrowser { /** Game-specific logic for picking up coins. */ public class CoinPickup : MonoBehaviour { private Transform coinVis; public float spinSpeed = 20; public bool isMassive = false; public void Start() { coinVis = transform.Find("Vis"); } public void Update() { coinVis.transform.rotation *= Quaternion.AngleAxis(Time.deltaTime * spinSpeed, Vector3.up); } public void OnTriggerEnter(Collider other) { var inventory = other.GetComponent(); if (!inventory) return; if (isMassive) { HUDManager.Instance.LoadBrowseLevel(); } else { inventory.AddCoin(); } Destroy(gameObject); } } }