using System; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; /// /// 钳形钳形电流表 /// public class ClampAmmeters : MonoBehaviour { //private Vector3 offset; //public void MouseDown() //{ // offset = GetMouseWorldPos(); //} public LayerMask clickableLayer; public bool isok = false; public void Start() { clickableLayer.value = 6; } public void Update() { if (Input.GetMouseButton(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (Physics.Raycast(ray, out hitInfo)) { Transform trans = GameManager.ins.NameContrast(hitInfo.collider.name); if (trans != null) { transform.position = trans.position; } } } } }