using EData; using System.Collections; using System.Collections.Generic; using UnityEngine; using Utility; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230916 //@company Adam // //@description: //============================================================ namespace Adam { public class ExamusersController : MonoSingleton { public string url = "http://111.229.30.246:10013/Handler/Banzugz.ashx?action=examusers"; public Root root = new Root(); // Use this for initialization private async void Start() { root = await AsyncWebReq.Get(url); } public string GetSceneInfoByUseNo(string useNo) { string sceneInfo = ""; for (int i = 0; i < root.data.list.Count; i++) { int index = i; string userNoTemp = ToolUtility.GetEliminateInfo(root.data.list[index].user_no, "用户"); if (useNo == userNoTemp) sceneInfo = root.data.list[index].BiaoType + "_" + root.data.list[index].Scene; } return sceneInfo; } } }