using Data; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Utility; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230913 //@company QianHuo // //@description: //============================================================ namespace Adam { public class GoToSceneController : MonoBehaviour { public Button goToSceneBtn; public InputField userID; public GameObject GoToTheScenePlane; // Use this for initialization private void Start() { goToSceneBtn.onClick.AddListener(OnGo); } public void OnGo() { string sceneInfo = ExamusersController.Instance.GetSceneInfoByUseNo(userID.text); GlobalFlag.userId = userID.text; Debug.Log(GlobalFlag.userId); string[] tt = ToolUtility.GetInfo(sceneInfo, '_'); SceneInfoData sceneInfoData = new SceneInfoData(tt[0], tt[1], tt[2]); GlobalFlag.sceneData = sceneInfoData; GlobalFlag.pvw = ExamusersController.Instance.GetPVWByUseNo(userID.text); SceneLoad.Instance.SceneChange(tt[3]); //switch (tt[3]) //{ // case "自建房场景": // SceneLoad.Instance.SceneChange("居民自建"); // break; // case "农家乐场景": // SceneLoad.Instance.SceneChange("农家乐"); // break; // case "小商户场景": // SceneLoad.Instance.SceneChange("小商户"); // break; // case "农贸市场场景": // SceneLoad.Instance.SceneChange("农贸市场"); // break; //} SwitchPanel(); UIManager.Instance.backToToolBtn.gameObject.SetActive(true); } public void SwitchPanel() { UIManager.Instance.threeDTip.gameObject.SetActive(false); GoToTheScenePlane.SetActive(false); } } }