using System; using System.Collections; using System.Collections.Generic; using UnityEngine; //============================================================ //支持中文,文件使用UTF-8编码 //@author #AUTHOR# //@create #CREATEDATE# //@company #COMPANY# // //@description: //============================================================ [Serializable] public class MobileTerminalData { public JBSX jbsx; public JBXX jbxx; public JZXX jzxx; } public class JBSX { public string column1; public string column2; public string column3; public string column4; public string column5; public string column6; public string column7; public string column8; public string column9; public string column10; public string column11; public string column12; public string column13; } public class JBXX { public string column1; public string column2; public string column3; public string column4; public string column5; public string column6; public string column7; public string column8; public string column9; public string column10; public string column11; public string column12; public string column13; public string column14; public string column15; public string column16; public string column17; } public class JZXX { public string column1; public string column2; public string column3; public string column4; public string column5; public string column6; public string column7; public string column8; public string column9; public string column10; public string column11; public string column12; public string column13; public string column14; }