E_ElecCompetition/Electrical_inspectionCompet.../Assets/Script/AmmeterManager/MultimeterRecovery.cs

45 lines
1.5 KiB
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MultimeterRecovery : MonoBehaviour
{
Button btn;
[SerializeField] Transform RedTrans;
[SerializeField] Transform BlackTrans;
[SerializeField] Transform trans;
[SerializeField] Vector3 Redpos;
[SerializeField] Vector3 Blackpos;
// Start is called before the first frame update
void Start()
{
btn = GetComponent<Button>();
btn.onClick.AddListener(() =>
{
trans = GameManager.ins.temp.transform;
if (GameManager.ins.RedWanYon)
{
RedTrans = GameManager.ins.RedWanYon.transform;
RedTrans.parent = trans;
RedTrans.transform.DOLocalRotate(new Vector3(0, 0, 0), 0.25f);
RedTrans.transform.DOScale(new Vector3(1, 1, 1), 0.25f);
RedTrans.transform.DOLocalMove(Redpos, 0.25f);
RedTrans.gameObject.layer = 7;
}
if (GameManager.ins.BlackWanYon)
{
BlackTrans = GameManager.ins.BlackWanYon.transform;
BlackTrans.parent = trans;
BlackTrans.transform.DOLocalRotate(new Vector3(0, 0, 0), 0.25f);
BlackTrans.transform.DOScale(new Vector3(1, 1, 1), 0.25f);
BlackTrans.transform.DOLocalMove(Blackpos, 0.25f);
BlackTrans.gameObject.layer = 7;
}
});
}
}