E_ElecCompetition/Electrical_inspectionCompet.../Assets/Script/Tool objects/HoldToolsCheck.cs

103 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class HoldToolsCheck : MonoBehaviour
{
public List<string> = new List<string>();
public int = 0;
public bool ;
public GameObject[] ;
public GameObject[] ;
public GameObject ;
public bool first = true;
//[SerializeField]
public static HoldToolsCheck Instance { get; set; }//单例
private string scenename_old;
private string scenename_new;
private void Awake()
{
if (Instance != null)
{
Destroy(gameObject);
}
else
{
Instance = this;
DontDestroyOnLoad(this);
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
scenename_old = SceneManager.GetActiveScene().name;
if (scenename_old != scenename_new)
{
if (SceneManager.GetActiveScene().name == "工具间场景")
{
for (int i = 0; i < .Length; i++)
{
[i].gameObject.SetActive(true);
}
for (int i = 0; i < .Length; i++)
{
[i].gameObject.SetActive(false);
}
}
else {
for (int i = 0; i < .Length; i++)
{
[i].gameObject.SetActive(true);
}
for (int i = 0; i < .Length; i++)
{
[i].gameObject.SetActive(false);
}
}
}
scenename_new = SceneManager.GetActiveScene().name;
}
public void Scenload(string scenename) {
SceneManager.LoadScene(scenename);
if (GameObject.Find("GameManager_Tools"))
{ GameObject.Find("GameManager_Tools").GetComponent<GameManager_Tools>().fenshu_check(); }
}
}