E_ElecCompetition/Electrical_inspectionCompet.../Assets/Script/Tool objects/Tool_objects_base.cs

62 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tool_objects_base : ToolBase
{
// Start is called before the first frame update
/// <summary>
/// 묏야쇌膠竟샘뇟신굶
/// </summary>
protected override void Start()
{
base.Start();
// Debug.Log("폘땡");
for (int i = 0; i < GameObject.Find("Don'Destory").GetComponent<HoldToolsCheck>()..Count; i++)
{
if (GameObject.Find("Don'Destory").GetComponent<HoldToolsCheck>().[i] ==this.)
{
gameObject.SetActive(false);
}
}
EventTriggerListener.Get(transform.gameObject).onClick += g =>
{
GameManager_Tools gameManager_Tools;
gameManager_Tools = GameObject.Find("GameManager_Tools").GetComponent<GameManager_Tools>();
gameManager_Tools.target = gameObject;
//Debug.Log("onclick");
= gameObject.name;
gameManager_Tools.toolsname = ;
gameManager_Tools.change_toolsbutton();
// gameManager_Tools.tool_Objects_Base.Add(transform.GetComponent<Tool_objects_base>());
= .;
();
};
// Debug.Log("폘땡"); zz
}
// Update is called once per frame
protected override void Update()
{
}
public override void ()
{
base.();
}
}