34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class MultimeterRecovery : MonoBehaviour
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{
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Button btn;
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[SerializeField] Transform RedTrans;
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[SerializeField] Transform BlackTrans;
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[SerializeField] Transform trans;
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[SerializeField] Vector3 Redpos;
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[SerializeField] Vector3 Blackpos;
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// Start is called before the first frame update
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void Start()
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{
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btn = GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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RedTrans.parent = trans;
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BlackTrans.parent = trans;
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BlackTrans.transform.DOLocalRotate(new Vector3(0, 0, 0), 0.25f);
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BlackTrans.transform.DOScale(new Vector3(1,1,1), 0.25f);
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BlackTrans.transform.DOLocalMove(Blackpos, 0.25f);
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BlackTrans.gameObject.layer = 7;
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RedTrans.transform.DOLocalRotate(new Vector3(0, 0, 0), 0.25f);
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RedTrans.transform.DOScale(new Vector3(1,1,1), 0.25f);
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RedTrans.transform.DOLocalMove(Redpos, 0.25f);
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RedTrans.gameObject.layer = 7;
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});
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}
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}
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