52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using Data;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Utility;
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//============================================================
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//支持中文,文件使用UTF-8编码
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//@author YangHua
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//@create 20230913
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//@company QianHuo
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//
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//@description:
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//============================================================
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namespace QianHuo
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{
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public class GoToSceneController : MonoBehaviour
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{
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public Button goToSceneBtn;
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public InputField userID;
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public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=changjing&bianhao=";
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// Use this for initialization
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private void Start()
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{
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goToSceneBtn.onClick.AddListener(OnGo);
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}
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public async void OnGo()
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{
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string _url = url + userID.text;
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SceneInfoData sceneInfoData = await AsyncWebReq.Get<SceneInfoData>(_url);
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GlobalFlag.sceneData = sceneInfoData;
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string[] tt = ToolUtility.GetInfo(sceneInfoData.message,'_');
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foreach (var item in tt)
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{
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Debug.Log(item);
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}
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if (tt[3].Equals("商业用户"))
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{
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SceneLoad.Instance.SceneChange("农家乐");
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}
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Debug.Log(sceneInfoData.message);
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Debug.Log(GlobalFlag.sceneData.message);
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}
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}
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}
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