E_ElecCompetition/Electrical_inspectionCompet.../Assets/Plugins/HighlightingSystemDemo/Scripts/Helpers/MovementController.cs

41 lines
877 B
C#

using UnityEngine;
using System.Collections;
namespace HighlightingSystem.Demo
{
public class MovementController : MonoBehaviour
{
public bool moveX;
public bool moveY;
public bool moveZ;
public float speed = 1.2f;
public Vector3 amplitude = Vector3.one;
private Transform tr;
private float counter;
private Vector3 initialOffsets;
void Awake()
{
tr = GetComponent<Transform>();
initialOffsets = tr.position;
counter = 0f;
}
void Update()
{
counter += Time.deltaTime * speed;
Vector3 newPosition = new Vector3
(
moveX ? initialOffsets.x + amplitude.x * Mathf.Sin(counter) : initialOffsets.x,
moveY ? initialOffsets.y + amplitude.y * Mathf.Sin(counter) : initialOffsets.y,
moveZ ? initialOffsets.z + amplitude.z * Mathf.Sin(counter) : initialOffsets.z
);
tr.position = newPosition;
}
}
}