E_ElecCompetition/Electrical_inspectionCompet.../Assets/Script/AmmeterManager/Multimeter.cs

43 lines
1.6 KiB
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Multimeter : MonoBehaviour
{
[Header("是否带电")]
public bool electricity = false;
[Header("电流")]
public string activation;
public string name;
public bool isBlack;
public string VV;
public bool isok = false;
private void OnMouseDown()
{
if (GameManager.ins.BlackWanYon!=null&& isBlack)
{
GameManager.ins.BlackWanYon.transform.parent = transform;
GameManager.ins.BlackWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f);
GameManager.ins.BlackWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f);
GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(-0.14f, -0.08f, 0.11f), 0.25f);
GameManager.ins.BlackWanYon.layer = 0;
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
}
if (GameManager.ins.RedWanYon != null&&!isBlack)
{
GameManager.ins.RedWanYon.transform.parent = transform;
GameManager.ins.RedWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f);
GameManager.ins.RedWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f);
GameManager.ins.RedWanYon.transform.DOLocalMove(new Vector3(-0.08f,0.08f,0.11f), 0.25f);
GameManager.ins.RedWanYon.layer = 0;
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
GameManager.ins.show(activation + VV);
Debug.Log(activation + VV + "安康就是看到机会");
}
Debug.Log("成功");
}
}