E_ElecCompetition/Electrical_inspectionCompet.../Assets/Script/Interactive objects/ToolBase.cs

94 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ToolBase : MonoBehaviour
{
//public FlowsBase 流程脚本;
public string ;
public ;
public ;
//public bool 是否高亮;
/// <summary>
/// 悬浮时距屏幕的距离
/// </summary>
// public float tooldis;
// public bool 鼠标放上去是否高亮;
public bool ;
// private bool 赋分完成;
#region
private Vector3 orignPos, orignRot;
public Vector3 inHandPos, inHandRot;
// public bool isNotInfinet = false;
#endregion
// Start is called before the first frame update
protected virtual void Start()
{
orignPos = transform.position;
orignRot = transform.eulerAngles;
}
protected virtual void Update()
{
// if (交互完成 == true&&赋分完成==false)
// {
// 流程脚本.交互完成计数 += 1;
// 赋分完成 = true;
// }
}
protected virtual void OnMouseEnter()
{
}
protected virtual void OnMouseExit()
{
}
protected virtual void OnMouseDown()
{
}
public virtual void ()
{
if ( == . && == .)
{
gameObject.SetActive(false);
}
}
/// <summary>
/// 当拿到手中
/// </summary>
public virtual void OnBeginUse()
{
}
/// <summary>
/// 当结束使用
/// </summary>
public virtual void OnFinishUse()
{
}
/// <summary>
/// 自定义预留接口
/// </summary>
public virtual void next()
{
}
}