E_ElecCompetition/Electrical_inspectionCompet.../Assets/Adam/Scripts/ToolsItemManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230914
//@company QianHuo
//
//@description:
//============================================================
public class ToolsItemManager : MonoSingleton<ToolsItemManager>
{
public GameObject toolPanel;
public List<ToolItem> toolItems = new List<ToolItem>();
public ToolItem toolItemPrefab;
public Transform toolsContent;
public Button closeBtn;
public UnityEvent ItemClick;
private void Start()
{
closeBtn.onClick.AddListener(() => { SwictchToolPanel(false); });
}
public void SwictchToolPanel(bool isActive)
{
toolPanel.SetActive(isActive);
}
public void SwitchToolsState()
{
}
/// <summary>
/// 在工具家生成图标
/// </summary>
/// <param name="toolName"></param>
public void CreatToolItem(GameObject currentModel)
{
ToolItem tTemp = Instantiate(toolItemPrefab, toolsContent);
if (tTemp.name == "工作卡")
{
tTemp.selfButton.onClick.AddListener(() =>
{
UIManager.Instance.jobCardController.jobCardPanel.SetActive(true);
});
}
else
{
tTemp.selfButton.onClick.AddListener(() =>
{
ItemClick?.Invoke();
});
}
tTemp.SetValue(currentModel.name, currentModel.transform);
tTemp.SetState(true);
toolItems.Add(tTemp);
}
public void RemoveNull()
{
for (int i = 0; i < toolItems.Count; i++)
{
if (toolItems[i] == null)
toolItems.RemoveAt(i);
}
}
/// <summary>
/// 需要3D去调用
/// </summary>
public void SwitchAllToolItems()
{
for (int i = 0; i < toolItems.Count; i++)
{
if (toolItems[i] != null)
toolItems[i].SwitchSelfIsClick();
else
toolItems.RemoveAt(i);
}
}
}