E_ElecCompetition/Electrical_inspectionCompet.../Assets/Art/0任务书/MapFlowManager.cs

42 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
public class MapFlowManager : MonoBehaviour
{
public PlayableDirector playableDirector;
public GameObject obj;
void Start()
{
//XUIPanel.ShowPanel<ExamDataPanel>("ѲÏß¹¤µ¥Ç©ÊÕ");
obj.SetActive(false);
Invoke("Delay", 12f);
}
void Delay()
{
// XUIPanel.ShowPanel<AssignmentPanel>();
playableDirector.Pause();
obj.gameObject.SetActive(true);
UIManager.Instance.assignmentController.ChangeRWPanelPos();
}
private void Update()
{
//if (Input.GetKey(KeyCode.P))
//{
// //Camera.main.transform.GetComponent<FadeInOut>().OpenImage(true);
// RuralPowerAPI api = new RuralPowerAPI();
// string url = ScenesRecorder._Ip;
// string endExamMsg = api.EndExam(url, ScenesRecorder.user.ExamId, ScenesRecorder.user.user_id);
// if (string.IsNullOrEmpty(endExamMsg))
// {
// }
// else
// {
// Debug.Log(endExamMsg);
// }
//}
}
}