E_ElecCompetition/Electrical_inspectionCompet.../Assets/Script/Interactive/ClampAmmetersManager.cs

34 lines
819 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class ClampAmmetersManager : MonoBehaviour
{
[SerializeField] List<ClampAmmetersInteractive> clampAmmetersInteractives= new List<ClampAmmetersInteractive>();
public Dictionary<int,float> data = new Dictionary<int,float>();
private void Awake()
{
run();
}
// Start is called before the first frame update
void Start()
{
}
/// <summary>
/// »ñÈ¡µÍÏÂÔ¤ÉèÊý¾Ý
/// </summary>
void run()
{
clampAmmetersInteractives = GetComponentsInChildren<ClampAmmetersInteractive>().ToList();
}
void init()
{
for (int i = 0; i < data.Count; i++)
{
clampAmmetersInteractives[i].Fuan = data[i];
}
}
}