41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WorkingPersonnel : MonoBehaviour
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{
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public static WorkingPersonnel instance;
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[SerializeField] string isWorkingPersonnel;
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[SerializeField] GameObject game;
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private void Awake()
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{
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if (instance != null)
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{
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Destroy(gameObject);
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return;
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}
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instance = this;
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DontDestroyOnLoad(gameObject);
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}
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// Start is called before the first frame update
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void Start()
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{
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if (string.IsNullOrEmpty(PlayerPrefs.GetString("isWorkingPersonnel")))
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{
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PlayerPrefs.GetString("isWorkingPersonnel", "0");
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}
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else
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{
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isWorkingPersonnel = PlayerPrefs.GetString("isWorkingPersonnel");
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if (isWorkingPersonnel.Equals("1"))
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{
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game.SetActive(false);
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}
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}
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}
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private void OnDestroy()
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{
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PlayerPrefs.SetString("isWorkingPersonnel","0");
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}
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}
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