82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class ChartManager : MonoBehaviour
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{
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public GameObject 故障记录表;
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//public TMP_Dropdown 地区;
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public Dropdown 设备;
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public Dropdown 详细缺陷;
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public Dropdown 缺陷类型;
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public GameObject content;
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public List<string> 配电箱;
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public List<string> 电线杆;
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public List<string> 并网柜;
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public List<string> 并网设备;
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public List<string> 计量柜;
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//public List<chartbase> chartbases = new List<chartbase>();
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// Start is called before the first frame update
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void Start()
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{
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设备.onValueChanged.AddListener(changedrop);
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changedrop(1);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void 新增() {
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var load = Resources.Load("Prefab/条目");
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Debug.Log(load);
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GameObject 条目 = Instantiate(load) as GameObject;
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条目.transform.SetParent(content.transform);
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条目.transform.localScale = new Vector3(1, 1, 1);
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条目.transform.localPosition = new Vector3(0, 0, 0);
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条目.transform.localEulerAngles = new Vector3(0, 0, 0);
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//条目.GetComponent<chartbase>().地区.text = 地区.options[地区.value].text;
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//条目.GetComponent<chartbase>().地区_value = 地区.value;
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条目.GetComponent<chartbase>().设备.text = 设备.options[设备.value].text;
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条目.GetComponent<chartbase>().设备_value = 设备.value;
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条目.GetComponent<chartbase>().详细缺陷.text = 详细缺陷.options[详细缺陷.value].text;
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条目.GetComponent<chartbase>().详细缺陷_value = 详细缺陷.value;
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条目.GetComponent<chartbase>().缺陷类型.text = 缺陷类型.options[缺陷类型.value].text;
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条目.GetComponent<chartbase>().缺陷类型_value = 缺陷类型.value;
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//chartbases.Add(条目.GetComponent<chartbase>());
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}
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public void changedrop(int change) {
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详细缺陷.options.Clear();
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switch (设备.options[设备.value].text)
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{
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case "配电箱":
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详细缺陷.AddOptions(配电箱);
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break;
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case "电线杆":
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详细缺陷.AddOptions(电线杆);
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break;
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case "并网柜":
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详细缺陷.AddOptions(并网柜);
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break;
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case "并网设备":
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详细缺陷.AddOptions(并网设备);
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break;
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case "计量柜":
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详细缺陷.AddOptions(计量柜);
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break;
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}
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}
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}
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