E_ElecCompetition/Electrical_inspectionCompet.../Assets/0任务书/AssignmentPanel.cs

130 lines
4.1 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class AssignmentPanel :MonoBehaviour
{
bool show = false;
public Text backgroundInformation;
public Text workOrderContent;
public Text GZTime;
public Text CuiZu;
public Text CLTime;
public Text loginText;
public Text GZTime2;
public Text loginText2;
public Text TQtext;
public Text XLtext;
public Button BackBtn;
public Button QUButton;
public Button magBtn;
public Image RWText;
public Image bg;
public Image bg2;
public Image RWText22;
public Button RWButton;
public Button TQButton;
public Text RWText2;
public RectTransform TQbgtext;
public Button closeButton;
public string sceneName;
void Start()
{
magBtn.onClick.AddListener(() => {
// GameObject.FindObjectOfType<ShouJ>().isk = true;
// bg.gameObject.SetActive(false);
// bg2.gameObject.SetActive(true);
// bg2.GetComponent<RectTransform>().DOLocalMove(new Vector3(545, 2, 0), 2);
RWText.gameObject.SetActive(true);
});
QUButton.onClick.AddListener(() => {
Debug.Log(sceneName);
UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
});
}
public void WinDoScale()
{
//设置更改窗口的大小
Vector3 max = new Vector3(0.45f, 0.45f, 0.45f);
//设置变化时间
float time = 2f;
// bg.GetComponent<RectTransform>().DOScale(max, time);
// bg.GetComponent<RectTransform>().DOLocalMove(new Vector3(37, -12, 0), time);
}
//void BackClick()
//{
//BackBtn.onClick.AddListener(() => { ClosePanel<AssignmentPanel>(); });
//}
void magClick()
{
}
//void RWClick()
//{
// RWButton.onClick.AddListener(() => {
// workOrderContent.gameObject.SetActive(true);
// TQbgtext.gameObject.SetActive(false);
// RWButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/任务书-点击状态-2");
// TQButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/背景资料-未点击状态");
// });
//}
//void TQBGClick()
//{
// TQButton.onClick.AddListener(() => { workOrderContent.gameObject.SetActive(false); TQbgtext.gameObject.SetActive(true); RWText22.gameObject.SetActive(true);
// RWButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/任务书-未点击状态");
// TQButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/背景资料-点击状态-2");
// });
//}
////public override void Active()
//{
// base.Active();
// if (show&&isActive())
// {
// Hide();
// return;
// }
// show = true;
// if (Data != null)
// {
// if ((int)Data == 1)
// {
// RWText22.gameObject.SetActive(true);
// bg.gameObject.SetActive(false);
// RWText.gameObject.SetActive(false);
// }
// }
// else
// {
// }
//if (transform.GetChild(0).gameObject.activeInHierarchy)
//{
// transform.GetChild(0).gameObject.SetActive(false);
//}
//else
//{
// transform.GetChild(0).gameObject.SetActive(true);
//}
// }
//public override void Hide()
//{
// base.Hide();
// show = false;
//}
//void assignmentRead()
//{
// for (int i = 0; i < ReadJson.Instance.r2.examJsons.Count; i++)
// {
// GZTime.text = ReadJson.Instance.r2.examJsons[i].GZTime;
// GZTime2.text = ReadJson.Instance.r2.examJsons[i].GZTime;
// CuiZu.text = ReadJson.Instance.r2.examJsons[i].CuiZu;
// CLTime.text = ReadJson.Instance.r2.examJsons[i].CLTime;
// TQtext.text = ReadJson.Instance.r2.examJsons[i].PlatformArea;
// XLtext.text = ReadJson.Instance.r2.examJsons[i].line;
// }
//}
}