68 lines
1.2 KiB
C#
68 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Flow2_3 : FlowsBase
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{
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public GameObject[] 按钮高亮提示;
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public Button 移动作业终端;
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public Animator 拿出手机;
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// Start is called before the first frame update
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protected override void Start()
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{
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base.Start();
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移动作业终端.onClick.AddListener(onclick);
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}
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// Update is called once per frame
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protected override void Update()
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{
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base.Update();
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//if (flowManager.index == 3) {
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if (flowManager.流程模式 == 流程模式.练习模式)
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{
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for (int i = 0; i < 按钮高亮提示.Length; i++)
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{
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按钮高亮提示[i].SetActive(true);
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}
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//按钮高亮提示.SetActive(true);
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}
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//移动记录仪.onValueChanged.AddListener(onclick);
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//}
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// Next();
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}
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protected override void Next()
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{
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base.Next();
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}
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public void onclick()
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{
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拿出手机.Play("拿出移动终端");
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Debug.Log("触发");
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Next();
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流程物体[0].GetComponent<InteractiveUI2_2>().chickNext();
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}
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}
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