58 lines
1.0 KiB
C#
58 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Flow4_6 : FlowsBase
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{
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public HighlightingSystem.Highlighter[] highlighter;
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public GameObject ½»»¥ÎïÌå;
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//public GameObject Ìáʾ;
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//public Button ¹¤×÷Ö¤;
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// Start is called before the first frame update
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protected override void Start()
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{
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base.Start();
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if (GameObject.Find("GameFlowManager").GetComponent<FlowManager>().Á÷³Ìģʽ == Á÷³Ìģʽ.Á·Ï°Ä£Ê½)
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{
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for (int i = 0; i < highlighter.Length; i++)
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{
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highlighter[i].constant = true;
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}
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}
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½»»¥ÎïÌå.SetActive(true);
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}
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// Update is called once per frame
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protected override void Update()
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{
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base.Update();
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Next();
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}
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protected override void Next()
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{
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base.Next();
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}
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public void closehighlight() {
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for (int i = 0; i < highlighter.Length; i++)
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{
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highlighter[i].constant = false;
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}
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}
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}
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