90 lines
1.8 KiB
C#
90 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InteractiveArea2_1 : ToolBase
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{ public GameObject 高亮提示;
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private Flow2_1 Flow2_1;
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public Animator player;
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// Start is called before the first frame update
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protected override void Start()
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{
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base.Start();
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Flow2_1 = (Flow2_1)流程脚本;
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}
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// Update is called once per frame
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protected override void Update()
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{
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base.Update();
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.name == "Player")
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{
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if (流程脚本.流程状态 == 流程状态.未完成)
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{
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if (流程脚本.flowManager.流程模式 == 流程模式.练习模式)
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{
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高亮提示.SetActive(true);
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if (Flow2_1.提示.activeSelf == true)
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{
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for (int i = 0; i < Flow2_1.按钮高亮提示.Length; i++)
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{
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Flow2_1.按钮高亮提示[i].SetActive(true);
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}
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}
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else
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{
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for (int i = 0; i < Flow2_1.按钮高亮提示.Length; i++)
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{
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Flow2_1.按钮高亮提示[i].SetActive(false);
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}
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}
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}
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Flow2_1.工作证.onClick.AddListener(onclick);
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}
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}
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}
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private void onclick() {
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Debug.Log("next");
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player.Play("工作证");
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//Flow2_1.nextCheck();
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流程脚本.流程对错判断 = 流程对错判断.正确;
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交互完成 = true;
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Flow2_1.工作证.onClick.RemoveAllListeners();
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// Flow2_1.nextCheck();
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}
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}
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