E_ElecCompetition/Electrical_inspectionCompet.../Assets/Script/Tool objects/GameManager_Tools.cs

38 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager_Tools : MonoBehaviour
{
public List<Tool_objects_base> tool_Objects_Base = new List<Tool_objects_base>();
//public Button button;
public GameObject _content;
//[HideInInspector]
public string toolsname;
// Start is called before the first frame update
void Start()
{
// button.onClick.AddListener(change_toolsbutton);
}
// Update is called once per frame
void Update()
{
}
public void change_toolsbutton() {
var load = Resources.Load("Prefab/묏야객큐");
GameObject = Instantiate(load) as GameObject;
.transform.SetParent(_content.transform);
.transform.localScale = new Vector3(1, 1, 1);
.transform.localPosition = new Vector3(0, 0, 0);
.transform.localEulerAngles = new Vector3(0, 0, 0);
.GetComponent<Tools_object_UI>().sprite_name = toolsname;
.GetComponent<Tools_object_UI>().UI_name = toolsname;
.GetComponent<Tools_object_UI>().change();
}
}