35 lines
972 B
C#
35 lines
972 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BoxDools : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other != null)
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{
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for (int i = 0; i < GameManager.ins.interactive.Count; i++)
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{
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GameManager.ins.interactive[i].GetComponent<door_control>().enabled = true;
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}
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other != null)
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{
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for (int i = 0; i < GameManager.ins.interactive.Count; i++)
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{
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GameManager.ins.interactive[i].GetComponent<door_control>().enabled = true;
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GameManager.ins.interactive[i].GetComponent<door_control>().animator.Play(GameManager.ins.interactive[i].GetComponent<door_control>().¹ØÃŶ¯»);
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}
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}
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}
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}
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