13 lines
315 B
C#
13 lines
315 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class SceneLoad : MonoSingleton<SceneLoad>
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{
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public void SceneChange(string Scenename)
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{
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Debug.Log("Scenename---"+ Scenename);
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SceneManager.LoadScene(Scenename);
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}
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}
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