E_ElecCompetition/Electrical_inspectionCompet.../Assets/Adam/Scripts/ToolsItemManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//============================================================
//支持中文文件使用UTF-8编码
//@author #AUTHOR#
//@create #CREATEDATE#
//@company #COMPANY#
//
//@description:
//============================================================
public class ToolsItemManager : MonoSingleton<ToolsItemManager>
{
public GameObject toolPanel;
public List<ToolItem> toolItems = new List<ToolItem>();
public ToolItem toolItemPrefab;
public Transform toolsContent;
public Button closeBtn;
private void Start()
{
closeBtn.onClick.AddListener(() => { Swictch(false); });
}
private void Swictch(bool isActive)
{
toolPanel.SetActive(isActive);
}
public void SwitchToolsState()
{
}
/// <summary>
/// 在工具家生成图标
/// </summary>
/// <param name="toolName"></param>
public void CreatToolItem(GameObject currentModel)
{
ToolItem tTemp = Instantiate(toolItemPrefab, toolsContent);
tTemp.SetValue(currentModel.name, currentModel.transform);
tTemp.SetState(true);
toolItems.Add(tTemp);
}
}