E_ElecCompetition/Electrical_inspectionCompet.../Assets/Adam/Scripts/GoToSceneController.cs

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using Data;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Utility;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230913
//@company QianHuo
//
//@description:
//============================================================
namespace Adam
{
public class GoToSceneController : MonoBehaviour
{
public Button goToSceneBtn;
public InputField userID;
public GameObject GoToTheScenePlane;
// Use this for initialization
private void Start()
{
goToSceneBtn.onClick.AddListener(OnGo);
}
public void OnGo()
{
string sceneInfo = ExamusersController.Instance.GetSceneInfoByUseNo(userID.text);
GlobalFlag.userId = userID.text;
Debug.Log(GlobalFlag.userId);
string[] tt = ToolUtility.GetInfo(sceneInfo, '_');
SceneInfoData sceneInfoData = new SceneInfoData(tt[0], tt[1], tt[2]);
GlobalFlag.sceneData = sceneInfoData;
GlobalFlag.pvw = ExamusersController.Instance.GetPVWByUseNo(userID.text);
SwitchPanel();
UIManager.Instance.backToToolBtn.gameObject.SetActive(true);
UIManager.Instance.threeDTip.transform.parent.gameObject.SetActive(false);
SceneLoad.Instance.SceneChange(tt[3]);
//switch (tt[3])
//{
// case "自建房场景":
// SceneLoad.Instance.SceneChange("居民自建");
// break;
// case "农家乐场景":
// SceneLoad.Instance.SceneChange("农家乐");
// break;
// case "小商户场景":
// SceneLoad.Instance.SceneChange("小商户");
// break;
// case "农贸市场场景":
// SceneLoad.Instance.SceneChange("农贸市场");
// break;
//}
}
public void SwitchPanel()
{
UIManager.Instance.threeDTip.gameObject.SetActive(false);
GoToTheScenePlane.SetActive(false);
}
}
}