E_ElecCompetition/Electrical_inspectionCompet.../Assets/Adam/Scripts/Components/PermanentToolItem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using UnityEngine.EventSystems;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230914
//@company QianHuo
//
//@description:c常驻工具脚本
//============================================================
namespace Components
{
public enum ModeName
{
defaultName,
Panel,
WorkCard
}
public class PermanentToolItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public string NameSelf;
public Button selfBtn;
public Text showName;
public GameObject tips;
public GameObject panel;
public ModeName modeName = ModeName.defaultName;
// Use this for initialization
private void Start()
{
if (modeName == ModeName.Panel)
panel.SetActive(false);
selfBtn.onClick.AddListener(() =>
{
UIManager.Instance.ToolsItemManager.SwictchToolPanel(false);
if (modeName == ModeName.Panel)
OnMobielSelf();
else if (modeName == ModeName.WorkCard)
OnWorkCard();
});
}
public void OnMobielSelf()
{
panel.SetActive(true);
}
public void OnWorkCard()
{
SetWorkCardPos();
UIManager.Instance.ToolsItemManager.recoverBtn.gameObject.SetActive(true);
UIManager.Instance.ToolsItemManager.bottomToolToggle.interactable = false;
}
private void SetWorkCardPos()
{
GameObject objPrefab = Resources.Load<GameObject>("New/Models/工作证");
GameObject player = GameObject.FindGameObjectWithTag("Player");
GameObject obj = Instantiate(objPrefab);
UIManager.Instance.ToolsItemManager.currentTool = obj;
obj.transform.SetParent(player.transform);
obj.transform.localPosition = Vector3.zero;
Vector3 pos = player.transform.position + player.transform.forward * 1f;
obj.transform.DOMove(new Vector3(pos.x, pos.y + 0.4f, pos.z), 0.5f);
obj.transform.DOLocalRotate(new Vector3(-30f, 0f, 0f), 0.5f);
}
public void OnPointerEnter(PointerEventData eventData)
{
showName.text = NameSelf;
tips.transform.position = transform.position + new Vector3(0, 35, 0);
tips.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
tips.SetActive(false);
}
}
}