E_ElecCompetition/Electrical_inspectionCompet.../Assets/Script/GameManager/GameManager.cs

173 lines
4.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using Unity.VisualScripting;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager ins;
public GameObject Player;
public CameraManager CameraManager;
List<GameObject> tools;
[SerializeField] GameObject QianXing;
[SerializeField] GameObject WanYon;
[SerializeField] GameObject YanDianBi;
char[] TempChar = new char[7] { '(', 'C', 'l', 'o', 'n', 'e', ')' };
public string dataStr;
[SerializeField] List<datas> Datas = new List<datas>();
[SerializeField] List<GameObject> GFGame;//¹â·ü°åÎïÌå
[SerializeField] SceneData SceneData;//ÔÝʱÊý¾Ý
[SerializeField] List<GameObject> Inverter;
[SerializeField] Transform trans;
[SerializeField] StopValve StopValve;
public GameObject temp;
[SerializeField] List<GameObject> interactive;
public Interactive interactiveEnum = Interactive.none;
public void Awake()
{
if (ins != null)
{
Destroy(ins);
return;
}
ins = this;
//Debug.Log(trans.GetComponent<interactive>()!=null?true:false);
}
// Start is called before the first frame update
async void Start()
{
await initAsync();
for (int i = 0; i < SceneData.GFData; i++)
{
GFGame[i].gameObject.SetActive(true);
}
//for (int i = 0; i < SceneData.inverterSum; i++)
//{
// //Inverter[i].gameObject.SetActive(true);
//}
UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
}
async Task initAsync()
{
try
{
Datas.Add(await HttpTool.GetJsonAsync<datas>($"http://111.229.30.246:10013/Handler/Taiqu.ashx?action=changjing&bianhao={dataStr}"));
}
catch (Exception ex)
{
Debug.LogError(ex.Message);
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Q))
{
ToolsShow(QianXing);
}
//if(Input.GetKeyDown(KeyCode.W))
//{
// ToolsShow(WanYon);
//}
if (Input.GetKeyDown(KeyCode.E))
{
ToolsShow(YanDianBi);
}
switch (interactiveEnum)
{
case Interactive.none:
for (int i = 0; i < interactive.Count; i++)
{
interactive[i].transform.GetComponent<door_control>().ÆôÓý»»¥ = true;
}
break;
case Interactive.YanDian:
for (int i = 0; i < interactive.Count; i++)
{
interactive[i].transform.GetComponent<door_control>().ÆôÓý»»¥ = false;
}
break;
case Interactive.QianXing:
for (int i = 0; i < interactive.Count; i++)
{
interactive[i].transform.GetComponent<door_control>().ÆôÓý»»¥ = true;
}
break;
default:
break;
}
}
/// <summary>
/// ¹¤¾ßÉú³É·½·¨
/// </summary>
public void ToolsShow(GameObject tools)
{
if (temp != null)
{
Destroy(temp.gameObject);
}
temp = Instantiate(tools, Player.transform);
UIManager.Instance.ToolsItemManager.currentTool = temp;
string name = Filter(temp.name, TempChar);
Debug.Log(name);
switch (name)
{
case "ÍòÓñí":
StopValve.trans = temp.transform;
break;
case "ǯÐεçÁ÷±í":
interactiveEnum = Interactive.QianXing;
temp.transform.localRotation = Quaternion.Euler(new Vector3(90, 180, 0));
temp.transform.localPosition = new Vector3(0.312f, 0.316f, 0.618f);
break;
case "Ñéµç±Ê":
interactiveEnum = Interactive.YanDian;
temp.transform.localPosition = new Vector3(0.307f, 0.504f, 0.654f);
temp.AddComponent<TestPenInteractive>();
break;
default:
Insta(temp);
break;
}
}
public string Filter(string str, char[] charsToRemove)
{
return String.Concat(str.Split(charsToRemove.ToArray()));
}
/// <summary>
/// ¿Ë¡λÖøü¸Ä
/// </summary>
public void Insta(GameObject GameObj)
{
GameObj.transform.localPosition = new Vector3(Player.transform.position.x+0.43f, Player.transform.position.y+0.66f, Player.transform.position.z+1.5f);
}
}
/// <summary>
/// ºǫ́¶ÁµÄÊý¾Ý
/// </summary>
[Serializable]
public class datas
{
public bool state;
public string message;
public data2s data;
}
[Serializable]
public class data2s
{
public string isguangfu;
public string jxfs;
public string zhbl;
}
public enum Interactive
{
none,
YanDian,
QianXing
}