E_ElecCompetition/Electrical_inspectionCompet.../Assets/Adam/Scripts/ExitCheckController.cs

60 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ExitCheckController : MonoBehaviour
{
public GameObject ExitCheckPanel;
public GameObject End;
public Button QDButton;
public Button QXButton;
public Text text_sub;
public int num_click;
// Start is called before the first frame update
void Start()
{
num_click = 0;
QDButton.onClick.AddListener(() =>
{
num_click++;
ResetPlane();
});
QXButton.onClick.AddListener(() =>
{
num_click = 0;
ExitCheckPanel.SetActive(false);
});
}
public void ResetPlane()
{
switch (num_click)
{
case 0:
text_sub.text = "是否确认退出检查!!!";
break;
case 1:
text_sub.text = "结束检查后无法重回现场检查,请填写纸质通知单及处理单。";
break;
case 2:
foreach (Toggle item in UIManager.Instance.bottomCotroller.toggles)
{
item.isOn = false;
item.gameObject.SetActive(false);
if (item.name == "异常记录")
{
item.gameObject.SetActive(true);
item.isOn = true;
}
}
End.SetActive(true);
ExitCheckPanel.SetActive(false);
break;
}
}
}