42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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//============================================================
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//支持中文,文件使用UTF-8编码
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//@author #AUTHOR#
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//@create #CREATEDATE#
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//@company #COMPANY#
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//
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//@description:
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//============================================================
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public class BottomTips : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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[HideInInspector]
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public Text tips;
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[HideInInspector]
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public GameObject tipsContent;
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[HideInInspector]
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public Toggle selfToggle;
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private void Start()
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{
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selfToggle = GetComponent<Toggle>();
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tipsContent = transform.Find("Tips").gameObject;
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tips = tipsContent.transform.GetChild(0).GetComponent<Text>();
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tipsContent.SetActive(false);
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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tips.text = gameObject.name;
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tipsContent.SetActive(true);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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tipsContent.SetActive(false);
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}
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}
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