49 lines
934 B
C#
49 lines
934 B
C#
using UnityEngine;
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using System.Collections;
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using HighlightingSystem;
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namespace HighlightingSystem.Demo
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{
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public class HighlighterToggle : MonoBehaviour
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{
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public Highlighter highlighter;
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public float delayMin = 1f;
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public float delayMax = 1f;
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private float start = 0f;
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private float delay = 0f;
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private bool state = false;
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#region MonoBehaviour
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//
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void OnValidate()
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{
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if (delayMin < 0f) { delayMin = 0f; }
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if (delayMax < 0f) { delayMax = 0f; }
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if (delayMin > delayMax) { delayMin = delayMax; }
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}
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//
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void Update()
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{
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float time = Time.time;
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if (time >= start + delay)
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{
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state = !state;
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start = time;
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delay = Random.Range(delayMin, delayMax);
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if (state)
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{
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Color color = Highlighter.HSVToRGB(Random.value, 1f, 1f);
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highlighter.ConstantOnImmediate(color);
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}
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else
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{
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highlighter.ConstantOffImmediate();
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}
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}
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}
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#endregion
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}
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} |