270 lines
7.5 KiB
C#
270 lines
7.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ZenFulcrum.EmbeddedBrowser {
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/**
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* Stand-in class for a JavaScript value that can be one of many different types.
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*
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* Bad lookups are safe. That is, if you try to look up something that doesn't exist you will not get an exception,
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* but an "invalid" node. Use Check() if you want an exception on invalid lookups:
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*
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* var node = JSONNode.Parse(@"{""a"":1}");
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* node["a"].IsValid == true;
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* node["bob"].IsValid == false
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* node["bob"]["foo"].IsValid == false //but doesn't throw an exception
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* node["a"].Check() //okay
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* node["bob"].Check() //throw exception
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*
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* Values can be implicitly converted to JSONNodes and back. That means you don't have to use properties like
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* "IntValue" and "StringValue". Simply try to use the node as that type and it will convert to the value
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* if it's that type or return a default value if it isn't:
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*
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* var node = JSONNode.Parse(@"{""a"":1, ""b"": ""apples""}");
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* int a = node["a"];
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* a == 1;
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* string b = node["b"];
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* b == "apples";
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* string str = node["a"];
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* str == null; //null is the default value for a string.
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*
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* You can also use new JSONNode(value) for many different types, though often it's easier to just assign a
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* value and let it auto-convert.
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*
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* Because they act a little special, use node.IsNull and node.IsValid to check for null and invalid values.
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* Real null still acts like null, though, so use JSONNode.NullNode to create a "null" JSONNode.
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* You can also use JSONNode.InvalidNode to get an invalid JSONNode outright.
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*
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* Note that, while reading blind is safe, assignment is not. Attempting to assign object keys to an integer, for example,
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* will throw an exception. To append to an array, call .Add() or assign to -1. To remove an object key or array element,
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* assign JSONNode.InvalidNode to it.
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*
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*/
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public class JSONNode {
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/** Parses the given JSON document to a JSONNode. Throws a SerializationException on parse error. */
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public static JSONNode Parse(string json) {
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return JSONParser.Parse(json);
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}
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public static readonly JSONNode InvalidNode = new JSONNode(NodeType.Invalid);
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public static readonly JSONNode NullNode = new JSONNode(NodeType.Null);
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public enum NodeType {
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/** Getting this value would result in undefined or ordinarily throw some type of exception trying to fetch it. */
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Invalid,
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String,
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Number,
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Object,
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Array,
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Bool,
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Null,
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}
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public NodeType _type = NodeType.Invalid;
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private string _stringValue;
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private double _numberValue;
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private Dictionary<string, JSONNode> _objectValue;
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private List<JSONNode> _arrayValue;
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private bool _boolValue;
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public JSONNode(NodeType type = NodeType.Null) {
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this._type = type;
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if (type == NodeType.Object) _objectValue = new Dictionary<string, JSONNode>();
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else if (type == NodeType.Array) _arrayValue = new List<JSONNode>();
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}
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public JSONNode(string value) {
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this._type = NodeType.String;
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_stringValue = value;
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}
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public JSONNode(double value) {
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this._type = NodeType.Number;
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_numberValue = value;
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}
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public JSONNode(Dictionary<string, JSONNode> value) {
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this._type = NodeType.Object;
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_objectValue = value;
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}
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public JSONNode(List<JSONNode> value) {
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this._type = NodeType.Array;
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_arrayValue = value;
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}
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public JSONNode(bool value) {
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this._type = NodeType.Bool;
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_boolValue = value;
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}
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public NodeType Type { get { return _type; } }
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public bool IsValid {
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get { return _type != NodeType.Invalid; }
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}
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/**
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* Checks if the node is valid. If not, throws an exception.
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* Returns {this}, which allows you to add this statement inline in you expressions.
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*
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* Example:
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* var node = data["key1"][1].Check();
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* int val = data["maxSize"].Check()["elements"][3];
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*/
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public JSONNode Check() {
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if (_type == NodeType.Invalid) throw new InvalidJSONNodeException();
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return this;
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}
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public static implicit operator string(JSONNode n) {
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return n._type == NodeType.String ? n._stringValue : null;
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}
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public static implicit operator JSONNode(string v) {
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return new JSONNode(v);
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}
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public static implicit operator int(JSONNode n) {
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return n._type == NodeType.Number ? (int)n._numberValue : 0;
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}
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public static implicit operator JSONNode(int v) {
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return new JSONNode(v);
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}
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public static implicit operator float(JSONNode n) {
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return n._type == NodeType.Number ? (float)n._numberValue : 0;
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}
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public static implicit operator JSONNode(float v) {
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return new JSONNode(v);
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}
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public static implicit operator double(JSONNode n) {
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return n._type == NodeType.Number ? n._numberValue : 0;
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}
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public static implicit operator JSONNode(double v) {
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return new JSONNode(v);
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}
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/**
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* Setter/getter for keys on an object. All keys are strings.
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* Assign JSONNode.InvalidValue to delete a key.
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*/
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public JSONNode this[string k] {
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get {
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if (_type == NodeType.Object) {
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JSONNode ret;
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if (_objectValue.TryGetValue(k, out ret)) return ret;
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}
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return InvalidNode;
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}
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set {
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if (_type != NodeType.Object) throw new InvalidJSONNodeException();
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if (value._type == NodeType.Invalid) _objectValue.Remove(k);
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else _objectValue[k] = value;
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}
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}
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public static implicit operator Dictionary<string, JSONNode>(JSONNode n) {
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return n._type == NodeType.Object ? n._objectValue : null;
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}
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/**
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* Setter/getter for indicies on an array.
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* Assign JSONNode.InvalidValue to delete a key.
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* Assign to "-1" to append to the end.
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*/
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public JSONNode this[int idx] {
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get {
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if (_type == NodeType.Array && idx >= 0 && idx < _arrayValue.Count) {
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return _arrayValue[idx];
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}
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return InvalidNode;
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}
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set {
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if (_type != NodeType.Array) throw new InvalidJSONNodeException();
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if (idx == -1) {
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if (value._type == NodeType.Invalid) {
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_arrayValue.RemoveAt(_arrayValue.Count - 1);
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} else {
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_arrayValue.Add(value);
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}
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} else {
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if (value._type == NodeType.Invalid) {
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_arrayValue.RemoveAt(idx);
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} else {
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_arrayValue[idx] = value;
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}
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}
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}
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}
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public static implicit operator List<JSONNode>(JSONNode n) {
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return n._type == NodeType.Array ? n._arrayValue : null;
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}
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/** Adds an items if the node is an array. */
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public void Add(JSONNode item) {
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if (_type != NodeType.Array) throw new InvalidJSONNodeException();
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_arrayValue.Add(item);
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}
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/** If we are an array or object, returns the size, otherwise returns 0. */
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public int Count {
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get {
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switch (_type) {
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case NodeType.Array: return _arrayValue.Count;
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case NodeType.Object: return _objectValue.Count;
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default: return 0;
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}
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}
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}
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/** True if the value of this node is exactly null. */
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public bool IsNull {
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get { return _type == NodeType.Null; }
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}
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public static implicit operator bool(JSONNode n) {
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return n._type == NodeType.Bool ? n._boolValue : false;
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}
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public static implicit operator JSONNode(bool v) {
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return new JSONNode(v);
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}
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/** Returns a native value representation of our value. */
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public object Value {
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get {
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switch (_type) {
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case NodeType.Invalid:
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Check();
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return null;//we don't get here.
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case NodeType.String:
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return _stringValue;
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case NodeType.Number:
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return _numberValue;
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case NodeType.Object:
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return _objectValue;
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case NodeType.Array:
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return _arrayValue;
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case NodeType.Bool:
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return _boolValue;
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case NodeType.Null:
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return null;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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/** Serializes the JSON node and returns a JSON string. */
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public string AsJSON {
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get {
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return JSONParser.Serialize(this);
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}
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}
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}
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public class InvalidJSONNodeException : Exception {}
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}
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