62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using System.Threading.Tasks;
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public class CameraManager : MonoBehaviour
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{
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[SerializeField] Button Btn;
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[SerializeField] Transform trans;
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[SerializeField] Vector3 tempPos;
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[SerializeField] Transform Player;
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Quaternion RotePos;
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//TextMeshProUGUI text;
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private async void Start()
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{
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await Task.Delay(100);
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BtnOnClick(UIManager.Instance.bottomCotroller.BirdEyeView);
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UIManager.Instance.ToolsItemManager.SwitchAllToolItems();
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}
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/// <summary>
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/// µ÷Óø©î«¸³Öµ
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/// </summary>
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/// <param name="to"></param>
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public void BtnOnClick(Toggle to)
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{
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to.gameObject.SetActive(true);
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//text = Btn.GetComponentInChildren<TextMeshProUGUI>();
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to.onValueChanged.AddListener((x) =>
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{
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GetComponent<Fraction>().CompletedorNot = true;
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if (x)
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{
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OverLook();
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}
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else
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{
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ReturnLook();
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}
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});
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}
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void OverLook()
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{
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tempPos = Player.transform.position;
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RotePos = Player.transform.rotation;
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Player.transform.GetComponent<Rigidbody>().useGravity = false;
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Player.transform.GetComponent<FirstPersonController>().enabled = false;
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Player.transform.position = trans.position;
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Player.transform.rotation = trans.rotation;
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}
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void ReturnLook()
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{
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Player.transform.GetComponent<Rigidbody>().useGravity = true;
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Player.transform.GetComponent<FirstPersonController>().enabled = true;
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Player.transform.position = tempPos;
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Player.transform.rotation = RotePos;
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}
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}
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