E_ElecCompetition/Electrical_inspectionCompet.../Assets/Script/raycast/CheckCurrent_qianxing.cs

55 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CheckCurrent_qianxing : MonoBehaviour
{
public Raycast_control_qianxing raycast_Control;
public AudioSource audioSource;
public Transform ;
public Transform ;
private Vector3 startrot;
private Vector3 startpos;
// Start is called before the first frame update
void Start()
{
startrot = .transform.localEulerAngles;
startpos = .transform.localPosition;
}
// Update is called once per frame
void Update()
{
if (raycast_Control.hitgo != null) {
if (raycast_Control.hitgo.GetComponent<CurrentJudgment>())
{
if (raycast_Control.hitgo.GetComponent<CurrentJudgment>(). == true)
{ audioSource.gameObject.SetActive(true);
.gameObject.SetActive(true);
}
.transform.localEulerAngles = raycast_Control.hitgo.transform.forward;
.transform.position = raycast_Control.hitInfo.point;
.GetComponent<Collider>().enabled = true;
}
}
else
{
audioSource.gameObject.SetActive(false);
.gameObject.SetActive(false);
.transform.localEulerAngles = startrot;
.transform.localPosition = startpos;
.GetComponent<Collider>().enabled = false;
}
}
}