91 lines
1.4 KiB
C#
91 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using System;
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public class Button_click_count : MonoBehaviour
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{
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public string[] 关闭物体;
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public string[] 开启物体;
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// public string[] 触发方法;
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/// <summary>
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/// 按钮加载以后控制物体开启关闭的方法
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/// </summary>
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//[SerializeField]
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// private UnityEvent events;
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// Start is called before the first frame update
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void Start()
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{
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GetComponent<Button>().onClick.AddListener(onclick);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void Fangfa() {
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}
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public void onclick() {
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//events?.Invoke();
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GameObject[] gameObjects = Resources.FindObjectsOfTypeAll<GameObject>();
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for (int i = 0; i < 关闭物体.Length; i++)
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{
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for (int g = 0; g < gameObjects.Length; g++)
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{
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if (gameObjects[g].name == 关闭物体[i])
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{
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gameObjects[g].SetActive(false);
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}
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}
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}
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for (int i = 0; i < 开启物体.Length; i++)
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{
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for (int g = 0; g < gameObjects.Length; g++)
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{
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if (gameObjects[g].name == 开启物体[i])
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{
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gameObjects[g].SetActive(true);
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}
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}
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}
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}
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}
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